Kaleidoscope is available for VST and AAX hosts under Windows 7 and Windows 8. Both 64-bit and 32-bit versions are provided for all formats.
Kaleidoscope is available for AU, VST, and AAX hosts under Mac OSX.7 or higher. Both 64-bit and 32-bit versions are provided for all formats.
Kaleidoscope is a massively parallel algorithm with dynamic CPU usage. CPU usage scales linearly depending on the number of enabled lines (voices) used in a particular preset. Using 512 lines requires roughly 512 times as much CPU power as using 1 line!
Kaleidoscope has been optimized for two things: extreme Real-Time performance relative to the amount of computational complexity it represents, and extremely fast Offline render times even when using the most extreme settings. This is achieved both by multi-threading as well as offering a variable Buffer Size preference that allows users to choose between maximum efficiency and lowest latency.
Kaleidoscope is multi-threaded and can distribute its CPU load across a variable number of threads and cores depending on user preferences.
Using large Buffer Sizes radically increases performance and efficiency.
Kaleidoscope offers Oversampling, but it is recommended to run at 1X (no Oversampling) for Real-Time use and reserve oversampling for Offline bounces/renders. Using the maximum number of lines together with Oversampling at low Buffer Size settings can require very large amount of CPU resources.
Kaleidoscope is a very different type of tool compared to 2CAudio reverb products. It should be thought of as content creator and extreme FX processor. While it is possible to run multiple instances live in projects, particularly when using large Buffer Size settings, the recommended work flow it to bounce or freeze KS instances once a desirable result has been achieved. It is important to get acquainted with the process of rendering audio FX in your host application via bouncing, freezing, or rendering-in-place to get the most out of Kaleidoscope.
Kaleidoscope is designed to offer new possibilities to the world’s best sound-designers, composers, and producers who are working on major Hollywood blockbusters and similar projects. A fast computer is assumed in such environments.